Entertainment Arts KPU: Our Space, Our Community, Our Playground
Entertainment Arts KPU is a space for curious, creative minds to explore, experiment, and shape the future of visual storytelling. Located in British Columbia, our programs in Game Development, Visual Effects, and Foundation in Entertainment Arts are designed for students who learn best by doing and reflecting on the process along the way.
Here, students are encouraged to take creative risks, collaborate with peers, and develop their own artistic voice. Our labs are active studios where ideas are tested, mistakes are welcomed, and iteration is part of the journey. We focus on strong foundations in design, storytelling, and digital craft, while staying closely connected to the evolving needs of the creative industries.
Entertainment Arts KPU is a place to find your direction, push your thinking, and build a body of work that reflects who you are and what you care about. We’re not just preparing students for opportunities in the creative industries, we’re also providing a creative playground for them to grow into artists, storytellers, and collaborators ready to shape what comes next.
In this term 6 course, students are given the entire term to create a project.
In this term 5 course, students have six weeks to create a game under varying creative constraints.
In this term 4 course, students have three weeks to create a game under varying creative constraints.
In this term 4 course, students have three weeks to create a game under varying creative constraints.
In this term 4 course, students have three weeks to create a game under varying creative constraints.
In this Term 3 course, students have one week to make a local or online multiplayer game.
In this Term 3 course, students have one week to make a sequel to Chess.
In this Term 3 course, students have one week to make a game where all gameplay elements are driven by physics.
In this Term 3 course, students have one week to remake a classic Atari game with a new twist.
In this Term 3 course, students have one week to make a game that emulates the input and graphic limits of the original Gameboy.
In this Term 3 course, students have one week to make a game with a single button and an analog stick.
In this Term 3 course, students have one week to make a game with a single button as the input.
In this Term 2 Foundations class students are exposed to game development basics for the first time, they learn the basics of game design, paper prototyping, game engines and dccs to create their first pet simulator experience!
Game jams that are open to students and staff.